Added a (well armored) OPFOR attack squad and directed them into the camp using waypoints.
Added an OPFOR (= hostile) APC and placed it near the road.
Added a rifleman ("guardsman") on the ground and set up a (looping) set of waypoints so that he's constantly patrolling the area.
Provided a weapons crate and also added the Zeus gamemaster module (so that you can dynamically control the mission).
I placed a commanding unit (who's actually a Major) on a building, this is the player character.
In case you didn't read my previous guide (yet?) here's a quick recap of what I did. Several tasks, some tasks clearly show you the location where you need to go and of course the map has several markers to make it easier to find every important location. Sure, it's a lot smaller because there's less you have to do, but the presentation itself is completely the same. This is the briefing of my custom scenario. Now compare the picture above to this one: Here's the official briefing of the 'Drones' showcase scenario, which is one of my personal favorites: Not only because it allows you to create (and play with.) your own stuff, it's also because you can actually give your missions the same look and feel as any other official missions (or rather: scenarios).Įvery scenario relies on so called briefings: an overview which tells you about the mission and its optional background story, it gives you a quick recap of the things ahead and tells you which steps you need to take ("execute") in order to successfully complete the mission.
The Eden editor is by far one of my favorite features in Arma 3.